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Old Mar 25, 2006, 02:07 PM // 14:07   #21
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This is an idea I've had for a LONG time. Came up with it shortly after GW was released. I think if a person leaves the game, they should be automatically replaced with a henchie of the same class. Thus if a monk leaves, you still have some healing power, though it wont be a good as a real human's, on your team.
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Old Mar 25, 2006, 02:27 PM // 14:27   #22
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/notsigned

who would want to play a game that would punish u for say timing out/Power outage/pc crash and then having to wait around an hour just so u won't lose your xxxxx faction points. Now im not saying i would do this but say u had to quickly leave for 30mins now when i get home i want to play gw but now i have to wait 30mins to play again or i will get the punished i would simple just leave it running and go afk then leaving u in the same spot. The truth is u will always have quitters in every game u play and punishing them for somthing that is out of there control by making them wait an hour b4 being able to play again so they don't lose faction they worked hard to get would probably drive more ppl away from the game meaning in the long run less revenue for anet.

Quote:
4. Denied entry into Alliance Battles
- Make it so that they cant rejoin a battle untill the one they left is over. That way they might as well have stayed (by Lexar)
same thing ppl would simple go afk then thus leeching off u and your teams hard work instead of leaving and gaining no benifit from it

That just my opinion, but i do doubt anet would ever implement somthing like this how ever much good u think it would do u have to consider the downside as well

The replace the quitter with a henchie would probably be the only good route for anet to go

Last edited by Sphinx2k; Mar 25, 2006 at 02:36 PM // 14:36..
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Old Mar 25, 2006, 02:54 PM // 14:54   #23
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Default Simple penalty solution

I think one way to "punish" the quitters, (or imo give them an incentive to stay) is to have the points they would have won divided up among the people that stayed to the end.

For example:

Luxons have 5 people that quit.

Luxons lose 200 to 500. 200 points go to the ones that did not quit.

there is a total of 1000 points that are "lost". Take that 1000 points and divide it up to the group that stayed.

No "real" punishment, and it is an incentive to stick it out. Also it "rewards" the ones that stayed.

Just my opinion.
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Old Mar 25, 2006, 02:55 PM // 14:55   #24
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What if the person lagges out, gets error 7,the game froze,his internet connection gets disconnected, or his pc blows up or anything technical, NO ! dont punish them BUT!!!!! if the person rage quits because his side lost, then PUNISH HIM!!!!!
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Old Mar 25, 2006, 03:02 PM // 15:02   #25
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/signed - this being, if someone quits the match, but remains playing the game, they should have a minus 1,000 (insert Faction here) punishment...

...and if they log out within five minutes after leaving the match, the faction is refunded...provided they then remain logged off for a certain amount of time...

...and when players leave, there should be a certain countdown time corresponding with the resurrection countdown, and when that is up the empty slots will be filled in with henchmen. Many people would find it frustrating if they enter the mission and it is mid-battle, and it could be abused when players join near the end of a battle and their side wins - easy faction. Henchmen replacements.
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Old Mar 25, 2006, 03:03 PM // 15:03   #26
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/agreed
But don't punish those on 56k who take 5 yrs to load all the new stuff...I have downloaded about 200 mb in 11 hours... I have played about 45 mins without loading.. 56k sucks!
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Old Mar 25, 2006, 03:14 PM // 15:14   #27
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/signed

deffo punishing is needed...all the noobs leave right away when theyre 1 point behind...argh
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Old Mar 25, 2006, 03:15 PM // 15:15   #28
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Quote:
Originally Posted by SziP
What if the person lagges out, gets error 7,the game froze,his internet connection gets disconnected, or his pc blows up or anything technical, NO ! dont punish them BUT!!!!! if the person rage quits because his side lost, then PUNISH HIM!!!!!
Curious, how is ANet supposed to know the difference? Use the suggestion I placed and the problem is not solved, but it rewards the ones that stick it out. Might even persuade the "quitters" to stick it out.
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Old Mar 25, 2006, 03:19 PM // 15:19   #29
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/signed

At the Very least Anet could give us Henchies.
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Old Mar 25, 2006, 03:48 PM // 15:48   #30
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Updated original post:
- added "My Thoughts"
- added "My recent 12 vs 12 Alliance Battle gaming experience"
- added another reference link
- added more ideas in an attempt to "fix" this rage quiters issue in 12 vs 12 Alliance Battles, mostly by Jag Mountaintop



My Thoughts:
As I would really like to see some sort of penalty for the rage quiters, but I doubt that would happen, ever. Due to many reasons being:
- Internet connection issues
- PC crashes
- Timed out
- Guild Wars server issues
- etc

What I hope to see is that, ANET will implement some kind of new feature into these 12 vs 12 Alliance Battles, so that in the event that rage quiters decide to quit, the overall gaming experience for the remaining players is not drastically ruined.

The counting of the signature votes can be taken as a reference about what the community thinks about the rage quiting issue in the 12 vs 12 Alliance Battles.

At the moment, it appears that many people would want to see rage quiters punished. I believe this can be interpreted as the Guild Wars gaming community is not happy about the huge amount of rage quiters ruining their 12 vs 12 Alliance Battles gaming experience.

Hence, hopefully, we will see some sort of henchies replacement regarding this rage quiters issue in 12 vs 12 Alliance Battles when Guild Wars: Factions is released on 28th April 2006.




My recent 12 vs 12 Alliance Battle gaming experience:
I've been in a match in which a 12 vs 12 quickly became a Luxon 9 vs Kurzick 10(I'm on this team, luck me ), everyone still fought furiously. The strategic control points were at 3 : 3

The scores were quite evenly matched, however the Luxons started to lose more strategic points, and it became a 0:7 if I recalled correctly, it was then the scores became 400+ : 300+ , one more quiter for the Luxon, thus 8 Luxon vs 10 Kurzick

However, before the end game of almost 500 points, like 450+ I think, one necro or a couple, together with the rest of the Luxons, charged the Dragon Hatchling strategic control point with hordes of undead minions, our Dragon was already dead so they captured that point very easily.

But it was too late since our points was reaching 500.
Had there been no rage quiters in that match, things would be much different.



Ideas as suggested by Jag Mountaintop


6. Accelerated victory (by Jag Mountaintop)
- if one side holds all 7 control points
- continuously for 1 or 2 minutes
- that side who holds all 7 control points wins the battle
(Jag Mountaintop: "Call it a mercy rule. I have seen a team come back from a 5-2 deficit, but I have yet to see a team even take a single control point after losing all 7.")


7. Losing Side's Last Resort (by Jag Mountaintop)
- if one team gains all 7 control points,
- losing side gets a spawn of 6-8 level 28 NPCs
- that charge out from the base camp to attack the nearest two control points.
(Jag Mountaintop: "That should keep the winners hopping for a while.")


8. Reduce overall score required (by Jag Mountaintop)
- reduce the overall score required
- to say 400 or 350
(Jag Mountaintop: "this would reduce the faction gain, of course")


9. Accelerate score gaining rate (by Jag Mountaintop)
- increase the rate at which the score ticks.
- more score gained if the strategic point is captured for longer period of time
perhaps:
if a strategic control point is secured for at least
- 1 minute, 2 points
- 2 minutes, 4 points
- 3 minutes, 8 points
gained, from that strategic control point, during the score ticks interval


(Jag Mountaintop: "The problem with the current system is that when one side gives up, it can take up to 5 minutes for the game to finish, even though the result is not in doubt. Unfortunately, this actually encourages deserting, since you can make faction per hour by only sticking around on winning teams.)




Again, to all those who posted, your feedback is much appreciated.
Cheers.

Last edited by Tuoba Hturt Eht; Mar 25, 2006 at 03:50 PM // 15:50..
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Old Mar 25, 2006, 03:51 PM // 15:51   #31
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Quote:
Originally Posted by SziP
What if the person lagges out, gets error 7,the game froze,his internet connection gets disconnected, or his pc blows up or anything technical, NO ! dont punish them BUT!!!!! if the person rage quits because his side lost, then PUNISH HIM!!!!!
And how exactly is the game supposed to tell the difference between a genuine lag out and a /ragequit?

Regardless of whether it seems fair or not to the person that's been lagged out, the ones left behind have to DEAL with the fact that you're not there anymore and that's hardly fair to penalize THEM without penalizing YOU as well.
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Old Mar 25, 2006, 03:55 PM // 15:55   #32
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You're preaching to the choir man, I hate leavers the tick me off
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Old Mar 25, 2006, 04:02 PM // 16:02   #33
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Default Punish!!!

/Signed PUNISH THEM WREEEE!!!!!!
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Old Mar 25, 2006, 04:03 PM // 16:03   #34
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while i would like leavers to be punished, i dont think it could be easily implemented. I think that lowering the necessary score from around 500 to around 350 or 300 would help, and if ppl left, the remaining ppl would get their faction. But something definently needs to be done.
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Old Mar 25, 2006, 04:17 PM // 16:17   #35
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/sugned. I particularly liek the idea that leavers recieve "desertion penalty". Make it so that if they do not have enough Faction, they cannot participate any longer. This would prevent 1 person from just zoning in with the group, map quiting and clicking Enter Mission over and over again. A random disconnect should not see too much loss from his Err7, but a TKer would be out of the loop pretty quick.
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Old Mar 25, 2006, 04:22 PM // 16:22   #36
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^i hate leavers and i always will!!!!!! Always when i play on the Luxon side in alliance battle people leaves, after 30sec and the points is 90-70 people starts leaving, OMG what's wrong with people!!!
/signed for the replacement with a hench idea

Last edited by bulletsmile; Mar 26, 2006 at 01:51 PM // 13:51..
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Old Mar 25, 2006, 05:29 PM // 17:29   #37
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well it should be fairly easy to tell if the player traveled out or logged out as opposed to a dropped connection.. as for people who will pull their modems out let em they've still gotta go thru a lot more trouble then jus leavin not the perfect solution but helps to alleviate the problem somewhat

minus faction points shouldnt go below -1000 otherwise its pointless and they can never come back..

was in a match earlier and people started leaving when the scores were about 40 vs 80, i couldnt believe it u cant tell how its gonna turn out..

i think there has to be some sort of punishment because the gaming experience is ruined for a lot of people a lot of the time and their needs to be some way of deterring this behavior.. i dont think all players should be punished ive been in many games where ive been one of 4 or less that are still playing but vs 12 its pointless theres not even a fighting chance so maybe the first 6 that leave should be punished in some way and maybe voting for a forfeit / retreat so that the remaining players can collect the faction points without having to sit in the base for 5 minutes waiting for the other team to get to 500..
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Old Mar 25, 2006, 07:41 PM // 19:41   #38
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not gonna happen simple as that.
as i said a.net stated this when the old threads started about leavers in tombs and also fow/uw.they said(when asked by,if i remember correctly,i.g.n)that with no way of knowing if some 1 quit on purpose or accidently they could not start a punishment system.

think about it would you seriously keep playing a game that punished you because of something you have no control over(e.g. err=7 known now as 007).and as to the time based faction loss,you are saying that if some 1 gets dc'ed there then not allowed to play for an hour or so without being punished for something they can not control,again another point that will turn away custom.

not sure if the old threads are still up on any of the big forums but this is an old issue that has been given a answer by a.net.

again an old solution is the hench replacements which i still don't understand not yet being implemented.i also revived the subject a month or 2 ago with a hench-in-a-can system which i thought might have grabbed a.nets atention,it also being a gold sink,but i guess not.

p.s.heaven forbid any of you guys ever have any connection issues.
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Old Mar 25, 2006, 08:06 PM // 20:06   #39
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This is silly, A-net has made it fairly clear that it won't be punishing people. I am a fan of a mercy rule so that a team isn't wasting 10 minutes waiting for the inevidable. Sometimes you realizee when you have lost and you want to move on.

Perhaps a henchies option would offset the effect of people going and jumping out of the opposing factions battles. I could see a bot that jumps into a 12v12 just to leave, giving the opponent an advantage and free faction. No sort of punishment would help that sort of situation (and I feel that that is the biggest threat).
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Old Mar 25, 2006, 08:19 PM // 20:19   #40
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Anet has antifarm codes

they must be able to develop anti rage-quit codes.

things to look for.

repeated quits before the game even starts

repeated quits just after their deaths/other peoples deaths.

guage it, surely its not that hard to spot patterns, issue a warning, if it repeats then take action and slap a week long ban or something
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